FANDOM


To the Fields!
Prerequisites : Enrolled in Botany
Begin Date : Athonos 19
End Date : Kaliri 28
Days : Unknown
ModTools Name : Botany Extra Credit
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown
Next Adventure : Crafting the Negation Wand

This is an adventure for students of Botany class (or who have completed The Board Game adventure) college in which the hero gets to craft a Negation Wand.

The adventure takes at least 4 sessions, a successful adventure can gain multiple skill-ups, a point of fitness and a magical wand (or two if they don't mind paying 950 pims and an action for an illegal one).

Stage 1 is unlocked by taking the Botany class. As soon you get the Schwarzbart Weed from any source like the stage 1 of this adventure or The Board Game adventure you start the stage 2.


Stage 1: To the Fields!

  • Sure, you're in!
Automatic:  expand Study Habits +1 SS, go to Phase 2
  • Not your thing.
Automatic:  -1 Curiosity SS, end Adventure

Phase 2:

  • Just get rid of it and wrap up.
Automatic:  +1 Botany Extra Credit, +1 Stress, end Adventure


  • Botany. Give the weed a good look - is it really all that special?  (roll v. ?)
Success:  ?
Failure:  ?, choose again


Success:  ?
Failure:  ?, choose again

Phase 3?

  • 1. ? (Roll v. ?)
Success: ?
Failure: ?


  • 2. ?  (Roll v. at most ?
Success: ?
Failure: ?


  • 3. ?  (Roll v. at most ?)
Success: ?
Failure: ?



Stage 2: An Interesting Weed

  • 1. So then...
Success: ?
Failure: ?


Phase 2: The Unknown Weed

  • 1. Today's not a day to worry about a plant.  (Roll v. #)
Automatic: -1 Curiosity, pause adventure.


  • 2. The History of Magic.  What is it about this plant?  (Roll Luck + Social Skills v. 5)
Success: +1 Roots, advance phase 3
Failure: ?


  • 3. Social skills.  Ask Professor Vickery. (Roll Int + The History of Magic v. 7)
Success: +1 Roots, advance phase 3
Failure: ?


  • 4.  Library Knowledge.  Search the Venalicium for info.  (Roll INT+ Library Knowledge v. 6)
Success: +1 Roots, advance phase 3
Failure: ?


Phase 3: The Negation Wand Recipe

  • 1. Maybe another day.  (Roll v. ?)
Success: ?
Failure: ?


  • 2. Diplomacy.  Ask Professor Leith.  (Roll v. at most 22)
Success: +1 Roots SS? Possibly Theory of Enchantment? Learn about Professor Leith's Back Office, access Stage 3.
Failure: ?


  • 3. Research.  Search the enchantment section of the library.  (Roll v. at most 26)
Success: ?
Failure: ?


Stage 3: Getting the Materials

  • 1. You can worry about this some other time.  (Roll v. ?)
Automatic:


  • 2. You ought to be able to find a holly bough in the Reserve, if you can get in and out without getting caught. (Roll v. ?)
Success: Advance to phase 2a.
Failure: ?


  • 3. You can buy everything you need in town, if you've got the money.  (Roll v. ?)
Success: Advance to phase 2b
Failure: ?


  • 4. You have everything you need!  (Roll v. ?)
Automatic:advance phase 2c


Phase 2a: On the Edge of the Reserve

  • 1. Head back to the Academy.  (Roll v. ?)
Success: ?
Failure: ?


  • 2. Practical Jokes.  distract the guards. (Roll v. at most 16)
Success: ?
Failure: ?


  • 3. Move Silently.  Sneak past the guards.  (Roll v. at most 28)
Success: +1 Perception SS, advance to phase 3a.
Failure: ?


Phase 3a: Search and Retreat

  • 1.  Botany.  Look for a holly bough.  (Roll v. at most 25)
Success: gain holly bough, choose again.
Failure: ?


  • 2. Navigation.  Find your way back to the Academy.  (Roll v. 14)
Success: access stage 2 again
Failure: ?


Phase 2b: At the Admiratio

  • 1. Enough shopping for now.  (Roll v. ?)
Automatic:


  • 2. Spend 14 pims on beeswax. (Roll v. at most 16)
Success: -14 pims, gain beeswax,(unlock option 4 if you have the holly wand and herbs)
Failure: ?


  • 3. Spend 7 pims on herbs.  (Roll v. at most 28)
Success: -7 pims, gain herbs, choose again (unlock option 4 if you have the holly wand and Beeswax)
Failure: ?


  • 4.  You have everything you need for the holly wand!  (Roll v. ?)
Automatic: Back to stage 2.


Phase 2c: Preparing the bough

  • 1. Carpentry.  Prepare the bough the old-fashioned way.   (Roll vs at most 17)
Success: Remove holly Bough, Gain Holly Bough, Barkless, Advance to phase 3c.
Failure: Drawbacks


  • 2. Materials Knowledge.  Cast Material Shaping to work the bough.  (Roll v. at most 28)
Success: Benefits
Failure: Drawbacks


  • 3. ? (no roll used)
Automatic: benefits and/or drawbacks


Phase 3c: The Great Soak

  • 1. There's no urgency.  Come back to the herbal bath some other time.
Automatic: ?


  • 2. Brew.  Help out in the infirmary, and ask the Bremaster to let you work on your project on the side.  (Roll v. 16)
Success: Remove holly bough, barkless; beeswax and herbs, Advance to phase 4c
Failure: ?


  • 3. Forgery.  Work up a document that grant's you a night's access to the kitchen!  (Roll v. 13)
Success: ?
Failure: ?


Phase 4c: Heat

  • 1. Incantation Methods.  Carefully heat the thing with magic fire.  (Roll v. at most 21)
Success: ?
Failure: ?


  • 2. Study Habits.  Heat your holly bough with a candle, exactly as your notes describe. (Roll v. at most 23)
Success: advance phase 5c
Failure: ?


Phase 5c: The Holly Wand

  • 1. Actually, no.  You're going to put your almost-wand somewhere safe, away from all your other items, and you're not going to mess with it again until your Orthography skills are ripe.
Automatic:


  • 2. Call out to the gods  (Roll v. #)
Automatic: Temporary +2 orthography, choose again


  • 3. Orthography.  Finish it.  (Roll v. 13)
Success: +1 Forms skill level (not step), add Holly Wand.
Failure: ?



Stage 3: Crafting the Negation Wand: Reviewing Your Notes

Phase 1: Reviewing your notes

  • 1. Review
Automatic: +1 Study Habits SS, gain warning to study roots, brewing, chemistry, alchemical tools and enchantment, advance phase 2


Phase 2: Prep Work

  • 1. It'll cost you almost a thousand pims, but go into town get the Dragon Bone Wand. (Roll v. #)
Automatic: -950 pims, gain Dragon Bone Wand, pause adventure


  • 2. You're missing some of the basic ingredients.  (Roll v. #)
Automatic: Advance to phase 3a.


  • 3. Come back to this later. (no roll used)
Automatic:


When you have all the items:

  • 4. you have everything you need. (no roll used)
Automatic: Advance phase 3b.



Phase 3a: Shopping trip

  • 1. Buy a leather swatch for 17 pims   (Roll v. )
Success: -17 pims, gain leather swach, choose again
Failure: ?


  • 2. Buy a small piece of topaz for 35 pims. (Roll v. )
Success: -35 pims, gain Topaz, Small; choose again
Failure: ?


  • 3. Buy resin 35 pims. (Roll v. ?)
Success: -25 pims (you saved 10!) gain resin, +1 negotiate SS, choose again
Failure: ?


  • 4. Pay 775 pims for an opal. (Roll v. )
Success: ?
Failure: ?


  • 5. Give up (Roll v. )
Automatic:


  • 6. Conceal.  Steal an opal.  (Roll v. 20)
Success: ?
Failure: ?


  • 7. Astrology. Wander around, look carefully at the ground, and hope somebody just happened to drop an opal. (Roll v. 27)
Success: gain Opal, Small; choose again
Failure: ?


When you have all the items:

  • 7. You have everything you can buy at the Admiratio! (Roll v. )
Automatic: back to phase 2.


Phase 3b: Arranging for stonecrushing

  • 1. Actually, maybe you should hold off a bit longer.
Automatic: ?


  • 2. Persuasion.  Talk to Professor Leith, and see if he can set you up with a workstation - and mybe help. (Roll Luck + Persuasion vs 6)
Success: +1 relationship Professor Leith, advance phase 4b
Failure: +1 Stress, go back to Stage 3


  • 3. Scouting.  Check out the Academy's public workstations.  (Roll Luck + Scouting vs 7)
Success: +1 Pure Luck SS, advance phase 4b
Failure: +1 Stress, go back to Stage 3


  • 4. Negotiate. Drop by the Schwarzbart Villa. Maybe there's a workstation there you can use. (Roll Charm + Negotiate vs 4)
Success: +1 Etiquette SS, advance phase 4b
Failure: -50 pims, advance phase 4b


Important the difficulty of the following steps depend on the exit you chose in Phase 3b!

Phase 4b: Stonecrushing.

  • 1. you just can't do it
Success: ?
Failure: ?


  • 2. Jeweler.  Use jeweler's tools to break the stones apart.  (Roll v. 14)
Success: ?
Failure: ?


  • 3. Alchemical Tools.  Use alchemy to break the stones down.  (Roll v. 15)
Success: +1 Alchemical tools SS, remove Opal, Small; Topaz, small; advance phase 5b
Failure: ?


Phase 5b: Heating the resin

  • 1. Brew.  Heat the resin?  (Roll v. at most 15)
Success: +1 Study Habits SS, advance phase 6b
Failure: ?


  • 2. Ink Compounds.  Heat the resin?  (Roll v. 12)
Success: ?
Failure: ?


  • 3. ?  (Roll v. #)
Success: ?
Failure: ?


Phase 6b: Adding the Scharzbart weed

  • 1. Roots.  Now you have to add the sap from the Schwarzbart Weed's roots. (Roll v. at most 22)
Success: +1 Chemistry SS, add 1 Aetherial Poisonous, Remove Resin, Remove Scharzbart Weed, learn about Normalize, Reveal; advance phase 7b.
Failure: ?


  • 2. Chemistry.  Now you have to add the sap from the Schwarzbart Weed's roots.  (Roll v. 15)
Success: ?
Failure: ?


Phase 7b: Stir the resin

  • 1. Brute Strength.  Stir the resin.  (Roll v. 11)
Success: ? advance phase 8b
Failure: ?


Phase 8b: Enchant the Resin

  • 1.  Enchant.  Get to it.  (Roll v. at most 29)
Success: ? advance phase 9b
Failure: ?


  • 2. Phemes.  Get to it. (Roll v. at most 22)
Success: ?
Failure: ?



Phase 9b: the Wand itself

  • 1. Ready the Holly Wand.  (Roll v. ?)
Automatic: remove leather swach, advance phase 10b


Phase 10b: Orthography and the Negation Wand.

  • 1.  Orthography.  Write the phemes on the wand.  (Roll v. 13)
Success: remove Holly Wand, access stage 4.
Failure: ?



Stage 4: The Negation Wand: Othography and Prayer

  • 1. This can wait until you're better prepared.
Success: ?
Failure: ?


  • 2. Prayer.  It's the right thing to do.  (Roll Insight + Prayer vs 6-8)
Success: temporary +5 Orthography, choose again
Failure: ?


  • 3. Orthography.  All or nothing.  (Roll Finesse + Orthography vs 16 - 23)
Success: +1 Fitness, Gain True Holly Negation Wand, gain enduring ability: Negation Wandcrafter (+1 Orthography, +1 Magical Appraisal), (Reno path) advance to phase 2, (other path) conclude adventure.
Failure: ?


Phase 2: Showing the wand to Professor Leith

  • 1.  Wait while he looks it over.  (automatic)

Requirement: Enchant Class

Success: +10 Enchant extra credit, +10 merit, conclude adventure.
  • 2. Wait while he looks it over. (automatic)

Requirement: no Enchant Class

Success: +10 merit, conclude adventure.


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