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The Upset Stomach
Prerequisites : Unknown
Begin Date : Unknown
End Date : Unknown
Days : up to 3
ModTools Name : Infirmary Adventure
Roll Levels : 5-10?
Automatic Benefits : Academagia: Infirmary Library if you go to the infirmary
Possible Benefits : The adventure is linear

This Adventure, added in DLC 16, gives the player character extra opportunities to be attended by, work with, and run to and from the Infirmary.

The adventure takes up to 3 Actions; success will avoid Stress gain, but even consistent Failure will result in the addition of a valuable Study Location.

Unlocked by: {unknown}

Stage 1: The Upset Stomach

Phase 1: The Upset Stomach

  • Run to the infirmary.
Automatic:  expand Navigation +1 SS, go to Phase 2
  • Willpower.  Tough it out.  (roll v. <=8?)
Success:  expand Endurance +1 SS, conclude Adventure?
Failure:  expand Stress +1, expand Running +1 SS, reset Adventure

Phase 2: The Tonic Brewmaster

  • Get out of here.
Automatic:  expand Running +1 SS, conclude Adventure
Success:  expand Roots +1 SS, access Stage 2
Failure:  +1 Stress, expand Chemistry +1 SS, access Stage 2
  • Roots.  To the extent that the ingredients are plant-based, you can help.  (roll v. 8)
Success:  expand Chemistry +1 SS, access Stage 2
Failure:  expand Stress +1, expand Coordination +1 SS, access Stage 2
  • Brew.  This should be no problem.  (roll v. 5)
Success:  expand Roots +1 SS, access Stage 2
Failure:  expand Coordination +1 SS, +1 Stress, access Stage 2

Stage 2: Another Day with the Tonic Brewmaster

Phase 1: To the tonics.

  • Running.  Don't get tricky with shortcuts; just be fast. (roll v. <=7?)
Success:  ?, go to Phase 2                                                           Failure:  -1 Vitality, expand Endurance +1 S?, go to Phase 2
  • Navigation.  You know a shortcut. (roll v. 6-9?)
Success:  go to Phase 2
Failure:  +1 Stress, expand Alchemical Tools +1 SS
  • School Survival.  The school is your turf; you'll know where to go, how to get there, and how to keep people from being in your way. (roll v. <=7?)
Success:  go to Phase 2
Failure:  Relationship with Grainne Inneith -1, advance to Phase 2

Phase 2: The Base Potion

  • Incantation.  Let the wind do the stirring.  (roll v. ~9)
Success:  expand Alchemical Tools +1 SS, access Stage 3
Failure:  expand Alchemical Tools & Incantation Methods +1 SS each, Relationship with Matain Leith -1, access Stage 3
 Success:  ?, access Stage 3
 Failure:  expand Theory of Enchantment +1 S?, access Stage 3

Stage 3: Yet Another Day with the Tonic Brewmaster

  • Filing.  Try to figure out the system on your own.  (roll v. ≤10?)
 Success:  inform Academagia: Infirmary Library, Relationship with Cante Caviti +1, expand Poisons +1 SL, conclude Adventure
 Failure:  inform Academagia: Infirmary Library, +1 Stress, expand Library Knowledge +1 SS
Success:  inform Academagia: Infirmary Library, Relationship with Cante Caviti +1, expand Poisons +1 SL, conclude Adventure
Failure:  +1 Stress, inform Academagia: Infirmary Library, expand Library Knowledge +1 SS
  • Decipher Handwriting.  There's some kind of hand-written index by the anti-toxins section; see if you can figure it out.  (roll v. 10)
 Success:  inform Academagia: Infirmary Library, expand Poisons +1 SL, conclude Adventure
 Failure:  +1 Stress, inform Academagia: Infirmary Library, expand Library Knowledge +1 SS