This is an adventure with Leopold Rassent in which the hero gets to investigate Leopold's past.
The adventure takes at least 6 sessions, a successful adventure can gain multiple skill-ups, relationship gains with Leopold, and a point of Insight.
Unlocked by: relationship with Leopold over 2, however stage 2 requires relationship of at least 3.
Stage 1: The Story of Leopold[]
Phase 1: The Beautiful Day[]
- 1. Give it some thought.
Automatic: Advance to Phase 2
Phase 2: A Search for the Past[]
- 1. Interrogation. Question him. (Roll v. ≤ 13)
Success: ? open option ?, choose again
Failure: ?
- 2. Research. how can you help? (Roll v. ≤ at most 28)
Success: open option 3, choose again
Failure: ?
- 3. Manipulation. Hypnotise him. (Roll v. ≤ at most 26)
Success: ? access Stage 2.
Failure: ?
Stage 2: Dreams[]
- 1. Blow him off,.
Automatic: ?
- 2. Listen. Find out more about his dreams. (Roll v. ≤ at most 23)
Success: ?
Failure: ?
- 3. Memorisation. See if you can pin down what you're read about dream theory. (Roll v. ≤ at most 22)
Success: ? add option 4, choose again.
Failure: ?
- 4. Research. Use your knowledge of dream theory to learn more about what the dream means. (Roll v. ≤ at most 26)
Success: +1 Cryptology SS, access stage 3.
Failure: ?
Stage 3: Daydreams[]
- 1. Library Knowledge. Hit the books! (Roll v. ≤ at most 31)
Automatic: +?
- 2. Patience. Prep time. (Roll v. ≤ 22)
Success: +?
Failure: ?
- 3. Negotiate. Track down a dream mage. (Roll v. ≤ 19)
Success: +1 Negotiate skill level (not step), access Stage 4.
Failure: ?
Stage 4: Leopold's Village[]
Phase 1: the Dream vision[]
- 1. A spell. (Roll v. ≤?)
Automatic: +1 Theory of Gates SS
- 2. Voice. A summoning! (Roll v. ≤ 25)
Success: advance to phase 2.
Failure: ?
- 3. Chirurgery. How is he doing? (Roll v. ≤ 13)
Success: +15 chance of success, choose again
Failure: ?
- 4. Endurance. Potions are the way to go. He brews, you try to survive. (Roll v. ≤ 17?)
Success: ?
Failure: ?
Phase 2: Visiting a dream[]
- 1. Patience. Check out your surroundings. (Roll v. ≤ 24)
Success: access to Stage 5.
Failure: ?
Stage 5: Leopold, Homework, and a few Awkward Moments[]
- 1. Perception. Do it yourself. (Roll v. ≤ 22)
Success: ?
Failure: ?
- 2. Planning. Let him help. (Roll v. ≤ 22)
Success: ? Failure:+1 Stress, pause adventure
- 3. Passion. How is he doing? (Roll v. ≤ 25)
Success: +? choose again
Failure: ?
Stage 6: Leopold's Push[]
Phase 1: Facing the Headmaster[]
- 1. Confidence/Charm. Present your findings. (Roll v. 20)
Success: access to Phase 2.
- 2. Composure/Charm. Give the headmaster the silent treatment, and see what he reveals. (Roll v. 19)
Success: access to Phase 2.
Failure: ?
- 3. Observation/Insight. Headmaster? (Roll v. 21)
Success: +33 Chance of success, choose again
Failure: ?
Phase 2: The boy in the grove[]
- 1. Command/Insight. Tough love (Roll v. 17)
Success: ? +1 Insight, +1 maximum relationship Leopold Rassent, conclude adventure.
Failure: ?
- 2. Befriend/Insight. Talk to him. (Roll v. 22)
Success: +1 Conversation SS?, +1 Insight, +2 maximum relationship Leopold Rassent, conclude adventure.
Failure: ?
- 3. Character Study/Intelligence. How would you feel if it were you out there. (Roll v. 25)
Success: +33 chance of success, open option 4, choose again
Failure: ?
- 4. Flawless Timing/Finesse. Act. Startle him out of his despair, just enough to catch his attention. (Roll v. 23)
Success: +(?) Conversation (step/level?), +1 Insight, +(?) relationship maximum Leopold Rassent, conclude adventure.
Failure: ?