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The Shop (Adventure)
Prerequisites : College Morvidus
Begin Date : Unknown
End Date : Unknown
Days : Unknown
ModTools Name : Clockmaker Adventure
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown

This is an adventure in which the hero gets to make friends with a shopkeeper's daughter and help her with her special problem. The adventure can be done in 6 actions, and a successful adventurer can can multiple skill steps, relationship with Professor Aventyrare, and a point of Intelligence, plus a special ability that grants a bonus to 4 skills.

Stage 1: The Shop

Phase 1: An Odd Shop

  • 1. Might as well introduce yourself.
Automatic: +1 Curiosity SS, Advance to Phase 2


  • 2. You're over the shop of misfit toys. Make a run for it!
Automatic: +1 Curiosity SS, +1 Stress, Pause Adventure


Phase 2: An Odd Introduction

  • 1. Point me towards the caffeine - that would be great
Automatic: -1 Stress, Pause Adventure


  • 2. “I’ll take the tour, please.”
Automatic: +1 Conversation SS, Advance to Phase 3


Phase 3: It's Alive!

  • 1. Take a matchstick.
Automatic: add, inform Matchstick, -1 Character SS, unlocks 4, choose again


  • 2. Put an apple into your pocket.
Automatic: add, inform Golden Apple, -1 Character SS, unlocks 4, choose again


  • 3. Return it
Automatic: +1 Character SS, +1 Temperance SS, end adventure


  • 4. Obey
Automatic: add, inform Golden Apple, end adventure


  • 5. Put your hands in your pockets and back away from temptation
Automatic: +1 Character SS, +1 Willpower SS, Advance to Phase 4


Phase 4: Favors

  • 1. "Sure, why not?"
Automatic: add, inform Golden Apple, +1 Conversation SS, Access to Stage 2


  • 2. Befriend.  "I try to stay out of the library as much as possible." (Roll v. ≤ 4)
Success: add, inform Golden Apple, Access to Stage 3
Failure: Access to Stage 3

Stage 2: A Little Light Reading

  • 1. Don't Tell her anything, just tell Pelia you weren't able to get the book.
Automatic: +1 Temperance SL, Access to Stage 4


  • 2. Tell her you need the book for Pelia
Automatic: +1 Relationship with Lisle Aventyrare, Access to Stage 5


  • 3. Tell her you're just curious
Automatic: +1 Curiosity SS, Access to Stage 4

Stage 3: A Return Visit

  • 1. You suppose you can at least drop by the library and ask if they have it.
Automatic: +1 Social Skills SS, Access to Stage 2


Success: +1 Playfulness SS, Access to Stage 4
Failure: -1 Confidence SS, Access to Stage 4

Stage 4: A Glimmer of Understanding

Phase 1: Help her steal the book?

  • 1. Tell Pelia you’ll help her steal the book from Professor Aventyrare’s office.
Automatic: +1 Planning SS, Access to stage 6


  • 2. Tell Pelia you’ll help her any way you can, but you won’t help her steal.
Automatic: +1 Willpower SS, Advance to Phase 2


Phase 2: Negotiation

  • 1. Tell Pelia you'll help for the gold
Automatic: add, inform 8 Golden Apple, -1 Character SS, +2 Stress, Access to stage 6


  • 2. Tell Pelia you won't steal for her, the gold doesn't change anything, but you'll do anything else you can to help her.
Automatic: +1 Temperance SL, Access to Stage 7


  • 3. Tell Pelia you won't steal for her, the gold doesn't change anything, but you want to help her.  Then go talk to Professor Aventyrare - she'll know what to do.
Automatic: +1 Temperance SL, Expand Relationship with Lisle Aventyrare, Access to Stage 6.2


Stage 5: Pelia's Problem

  • 1. Help Pelia steal the book.
Automatic: +1 Planning SS, Access to stage 6


  • 2. Tell Pelia you want to help her any way you can, but you can't help her steal.
Automatic: +1 Character SS, Advance to Phase 4.2


Stage 6: Stealing the Book of Time

Phase 1: In the Office

  • 1. Come Clean
Automatic: -1 Relationship with Lisle Aventyrare, +1 Infiltration SS, Advance to Phase 2


Phase 2: The Professor and Time

  • 1. Make your Pitch
Automatic: +1 Passion SL, +1 Persuasion SL, Access to Stage 8


Stage 7: A Little Transformation

  • 1. You have to be forcefull about this (Intimidation v. 8)
Success: +1 Persuasion SS, +1 Theory of Revision SS, Advance to Stage 6.2
Failure: +1 Stress, +1 Theory of Revision SS, Pause Adventure


  • 2. Give her a little nudge (Diplomacy v. 8)
Success: +1 Persuasion SL, +1 Theory of Revision SL, Advance to Stage 6.2
Failure: +1 Stress, +1 Theory of Revision SL, Pause Adventure


Stage 8: Experiments

  • 1. Keep Trying
Automatic: Add Pelia's Influence, +1 Intelligence, conclude adventure

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