The New Girl | ||
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Prerequisites : | Any College but Aranaz; Theory of Enchantment 1? | |
Begin Date : | Athonos 24 | |
End Date : | Kaliri 28 | |
Days : | 3 | |
ModTools Name : | Not Even a Mouse | |
Roll Levels : | Unknown | |
Automatic Benefits : | Evelina's Wand (Item) | |
Possible Benefits : | Insight +1 |
The New Girl is an Adventure which takes place at the academy and requires 3 Actions to conclude.
Stage 1. The New Girl[]
Phase 1: The New Girl[]
1. Go to your room.
Automatic: Expand Curiosity -1 SS, Expand Stress -1, access to stage 2[???]
2. Social Skills. Say hello. (roll v. 3)
Success: access to Stage 2 [...] Failure: access to stage 2. [...]
Stage 2[]
Phase 1: Bathroom Break[]
1. You don't do plumbing jobs.
Automatic: Expand Character -1 SS, Expand Acting +1 SS, access to Stage 3
2. Revision Methods. Tweak at the toilets magically until they're well again. (roll v. 6)
Success: Expand Clockwork +1 SS, access to Stage 3 Failure: Expand Stress +2, access to Stage 3
3. Brute Strength. Grab a wrench and start twisting pipes tight. (roll vs 6)
Success: access to Stage 3 Failure: access to Stage 3
Stage 3: The Emergency Call[]
Phase 1: Cleaning up[]
1. Dedication. Wipe up by hand. (roll v. 7)
Success: Expand Endurance +1 SS, go to Phase 2 Failure: go to Phase 2
2. Theory of Enchantment. Activate some enchanted scraps of rag that will dust away - and be careful with your orders. (roll v. 8)
Success: Expand Command +1 SS, Expand Materials Knowledge +1 SS, go to Phase 2 Failure: Expand Stress +2, go to Phase 2
Phase 2: The Lost Wand[]
1. Follow Evelina.
Automatic: go to Phase 3
2. Just go to the Legate and Professor von Rupprecht to get your wand back. After all, von Rupprecht's just going to use Astrology or some such right?
Automatic: add Angry Shirt, -10 Collegiate Merit, -2 Vitality, end Adventure
Phase 3: Into the Overgrown Gardens[]
1. Running. Ignore the distractions and blast forward! (roll v. 9)
Success: Expand Endurance +1 SS, Expand Willpower +1 SS, go to Phase 4 Failure: Expand Stress +2, go to Phase 4
2. Danger Sense. Avoid any entanglements in your way. (roll v. 9)
Success: Expand Perception +1 SS, Expand Running +1 SS, go to Phase 4 Failure: Expand Stress +2, go to Phase 4
3. Manner of a Champion. Come on, are you really going to be intimidated by some giant snake?. (roll v. 6)
Success: +20% CoS, choose again Failure: choose again
Phase 4: In the Sunlight Again[]
1. Negation Phemes. Use Wand B to twist gravity around enough for flight
Automatic: Expand Stress +1, choose again
2. Revision Methods. Use Wand C to make hedges move out of your way.
Automatic?: Expand Confidence +1 SS, go to Phase 5
3. Incantation Spells. Work with Wand A to blast a path through the maze.
Automatic?: Expand Stress +1, choose again
4. Magical Appraisal. Which wand seems least likely to blow up in your face? (roll v. 11)
Success: Expand Danger Sense +1 SS, Expand[?!?] Insight +1, Expand Theory of Enchantment +1 SS, choose again Failure: choose again
Phase 5: A Bundle of Wands With the Blue Touchpaper Lit[]
1. Let Evelina try to catch all the potentially trapped wands at once. That should be fun.
Automatic: Expand Minetan Swagger +1 SS, add Evelina's Wand, conclude Adventure