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The New Girl
Prerequisites : Any College but Aranaz; Theory of Enchantment 1?
Begin Date : Athonos 24
End Date : Kaliri 28
Days : 3
ModTools Name : Not Even a Mouse
Roll Levels : Unknown
Automatic Benefits : Evelina's Wand (Item)
Possible Benefits : Insight +1

The New Girl is an Adventure which takes place at the academy and requires 3 Actions to conclude.

Stage 1. The New Girl[]

Phase 1: The New Girl[]

1. Go to your room.

Automatic:  Expand Curiosity -1 SS, Expand Stress -1, access to stage 2[???]

2. Social Skills. Say hello. (roll v. 3)

Success:  access to Stage 2 [...]
Failure:  access to stage 2. [...]

Stage 2[]

Phase 1: Bathroom Break[]

1. You don't do plumbing jobs.

Automatic:  Expand Character -1 SS, Expand Acting +1 SS, access to Stage 3

2. Revision Methods.  Tweak at the toilets magically until they're well again. (roll v. 6)

Success:  Expand Clockwork +1 SS, access to Stage 3
Failure:  Expand Stress +2, access to Stage 3

3. Brute Strength.  Grab a wrench and start twisting pipes tight. (roll vs 6)

Success:  access to Stage 3
Failure:  access to Stage 3

Stage 3: The Emergency Call[]

Phase 1: Cleaning up[]

1. Dedication.  Wipe up by hand. (roll v. 7)

Success:  Expand Endurance +1 SS, go to Phase 2
Failure:  go to Phase 2


2. Theory of Enchantment. Activate some enchanted scraps of rag that will dust away - and be careful with your orders. (roll v. 8)

Success:  Expand Command +1 SS, Expand Materials Knowledge +1 SS, go to Phase 2
Failure:  Expand Stress +2, go to Phase 2

Phase 2: The Lost Wand[]

1. Follow Evelina.

Automatic:  go to Phase 3


2. Just go to the Legate and Professor von Rupprecht to get your wand back.  After all, von Rupprecht's just going to use Astrology or some such right?

Automatic: add Angry Shirt, -10 Collegiate Merit, -2 Vitality, end Adventure

Phase 3: Into the Overgrown Gardens[]

1. Running.  Ignore the distractions and blast forward!  (roll v. 9)

Success:  Expand Endurance +1 SS, Expand Willpower +1 SS, go to Phase 4
Failure:  Expand Stress +2, go to Phase 4


2. Danger Sense.  Avoid any entanglements in your way.  (roll v. 9)

Success:  Expand Perception +1 SS, Expand Running +1 SS, go to Phase 4
Failure:  Expand Stress +2, go to Phase 4


3. Manner of a Champion.  Come on, are you really going to be intimidated by some giant snake?.  (roll v. 6)

Success:  +20% CoS, choose again
Failure:  choose again

Phase 4: In the Sunlight Again[]

1. Negation Phemes.  Use Wand B to twist gravity around enough for flight 

Automatic:  Expand Stress +1, choose again


2. Revision Methods.  Use Wand C to make hedges move out of your way. 

Automatic?:  Expand Confidence +1 SS, go to Phase 5


3. Incantation Spells.  Work with Wand A to blast a path through the maze. 

Automatic?:  Expand Stress +1, choose again


4.  Magical Appraisal.  Which wand seems least likely to blow up in your face?  (roll v. 11)

Success:  Expand Danger Sense +1 SS, Expand[?!?] Insight +1, Expand Theory of Enchantment +1 SS, choose again
Failure:  choose again

Phase 5: A Bundle of Wands With the Blue Touchpaper Lit[]

1. Let Evelina try to catch all the potentially trapped wands at once.  That should be fun.

Automatic:  Expand Minetan Swagger +1 SS, add Evelina's Wand, conclude Adventure
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