The House in the Bog | ||
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Prerequisites : | Secret Heritage background & "Followed the Instructions" | |
Begin Date : | Unknown | |
End Date : | Unknown | |
Days : | 5 | |
ModTools Name : | Euneycia Adventure | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
The House in the Bog is an adventure that requires at least 5 actions, a successful adventurer will gain multiple skill-ups and access to several locations.
Stage 1: The House within the Swamp[]
Phase 1: The Shadowed Path[]
- Negation Methods. Cancel the spell hiding the door.
- Intelligence/Negation Methods vs 4
- Expand Negation Spells +1 SS
- Go to Euneycia, Keeper of the History
- Intelligence/Negation Methods vs 4
- Incantation Methods. Light up the darkness.
- Luck/Incantation Methods vs 4
- Add Bonus - Incantation Spells +1
- Go to Euneycia, Keeper of the History
- Luck/Incantation Methods vs 4
- Wait to uncover the darkness.
- Restart the adventure at a later time.
Phase 2: Euneycia, Keeper of the History[]
- Character Study. What kind of woman is Euneycia?
- Insight/Character Study vs 7
- Increase Insight +1 (Temporary!)
- Insight/Character Study vs 7
- Orthography. Ask to see her scroll.
- Intelligence/Orthography vs 6
- Success: Expand Cryptology +1 SS; Expand Bassan +1 SS
- Go to Magic in All Its Forms, pause Adventure
- Failure: Expand Orthography -1 SS, pause Adventure
- Success: Expand Cryptology +1 SS; Expand Bassan +1 SS
- Intelligence/Orthography vs 6
- Conversation. Ask Euneycia about her interests.
- Insight/Conversation vs 6
- Society. Introduce yourself to Euneycia.
- Insight/Society vs 6
- Success: Expand Courage +1 SS; Expand Curiosity +1 SS
- Go to Magic in All Its Forms, pause Adventure
- Failure: Expand Confidence -1 SS, pause Adventure
- Success: Expand Courage +1 SS; Expand Curiosity +1 SS
- Insight/Society vs 6
- Excuse yourself.
- Return to the adventure at a later time.
Stage 2: Magic in All Its Forms[]
- The History of Magic. Detail its positives and negatives.
- Intelligence/The History of Magic vs 8
- Success:
- Expand Ethics +1 SS
- Add Memories "You can talk Gates with Euneycia." and "You can consult Euneycia's bookcases."
- Inform 3 Lores
- Go to The Beating Heart of the Swamp
- Failure: Expand The History of Magic -1 SS
- Success:
- Intelligence/The History of Magic vs 8
- Bluff. Ask Euneycia to tell you about magic.
- Charm/Bluff vs 8
- Success:
- Expand Manipulation +1 SS
- Add Memories "You can talk Gates with Euneycia." and "You can consult Euneycia's bookcases."
- Inform 3 Lores
- Go to The Beating Heart of the Swamp
- Failure: Expand Bluff -1 SS
- Success:
- Charm/Bluff vs 8
- Think over your answer.
- Return to the adventure at a later time.
Stage 3: The Beating Heart of the Swamp[]
- Mammals. What kind of animal is that?
- Intelligence/Mammals vs 11
- Increase Curiosity +2
- Intelligence/Mammals vs 11
- Animal Husbandry. Tame the creature.
- Insight/Animal Husbandry vs 10
- Success: Expand Theory of Gates +1 SS; Inform 2 Lores
- Go to The School of the Legacy
- Failure: Expand Stress +1; Expand Incantation Spells -1 SS
- Success: Expand Theory of Gates +1 SS; Inform 2 Lores
- Insight/Animal Husbandry vs 10
- Intimidation. Frighten the creature.
- Luck/Intimidation vs 9
- Success: Expand Gates Methods +1 SS; Inform 2 Lores
- Go to The School of the Legacy
- Failure: Expand Stress +1; Expand Confidence -1 SS
- Success: Expand Gates Methods +1 SS; Inform 2 Lores
- Luck/Intimidation vs 9
- Curiosity. Ask Euneycia about the creature.
- Charm/Curiosity vs 10
- Success: Expand Mammals +1 SS; Inform 2 Lores
- Go to The School of the Legacy
- Failure: Expand Stress +1; Expand Confidence -1 SS
- Success: Expand Mammals +1 SS; Inform 2 Lores
- Charm/Curiosity vs 10
- Retreat
- Return to the adventure at a later time.
Stage 4: The School of the Legacy[]
- Character. Protect other Gates users first.
- Insight/Character vs 10
- Success: Expand Leadership +1 SS; Inform 1 Lore; Add Memory "You can serve as Euneycia's apprentice."
- Go to Join the Ancient Tradition
- Failure: Expand Stress +1; Expand Planning -1 SS
- Success: Expand Leadership +1 SS; Inform 1 Lore; Add Memory "You can serve as Euneycia's apprentice."
- Insight/Character vs 10
- Strategy. "Disappear" for a while until your accusers give up.
- Take a step back from Gates.
- Return to the adventure at a later time.
Stage 5: Join the Ancient Tradition[]
- Character. Protect other Gates users first.
- Charm/Theory of Gates vs 5
- Success:
- Add Visitation Rights: The Schohanwicht School, The Schohanwicht School: The Great Lecture Hall, The Schohanwicht School: The Obranabú Library, The Schohanwicht School: The Statue of Que'la
- Expand Composure +1 SS
- Inform Lore and Locations
- Failure: Expand Confidence -1 SS
- Success:
- Charm/Theory of Gates vs 5
- Persuasion. Tell the faculty why you're worthy.
- Charm/Persuasion vs 11
- Success:
- Add Visitation Rights: The Schohanwicht School, The Schohanwicht School: The Great Lecture Hall, The Schohanwicht School: The Obranabú Library, The Schohanwicht School: The Statue of Que'la
- Expand Oratory +1 SS
- Inform Lore and Locations
- Failure: Expand Confidence -1 SS
- Success:
- Charm/Persuasion vs 11