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The Board Game
Prerequisites : Enrolled in Astrology, any familiar except spirit, Ana Flavia Bessa must still be cursed...
Begin Date : Veranix 22
End Date : Kaliri 28
Days : Unknown
ModTools Name : Dancing with Badcrumble
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown
The adventure takes at least 2 sessions, a successful adventure can gain multiple skill-ups, a magical board game, a point of intelligence and access to another adventure.

Unlocked by: Worliness 3, Playfulness 3?

Stage 1: The Board Game

Phase 1: The Board Game

  • 1. Head back to the school.   (Roll vs #)
Automatic: ?


  • 2. Continue watching.  (Roll v. #)
Automatic: Advance phase 2.



Phase 2: Request for help

  • 1. Strategy.  Are the stones he's attacking particularly important?   (Roll v. at most 23)
Success: +1 Logic SS, advance phase 3
Failure: ?


  • 2. Logic.  One group of his stones looks quite vulnerable.  (Roll v. at most 14)
Success: +1 Chemistry SS (?) advance phase 3
Failure: ?


  • 3. Arithmetic.  Check the score.  (Roll v. at most 10)
Success: +1 Strategy ss, advance phase 3.
Failure: ?


  • 4. ?  (Roll v. #)
Success: ?
Failure: ?


Phase 3: How to get the Recipe?

  • 1. Ask at the Venalicium Help Desk
Automatic: Unlock option


  • 2. Maybe another time (Roll v. #)
Success: ?
Failure: ?


  • 3. Minetan Swagger.  Do you know anything about an alchemist or mage living at this Piazza? (Roll v. at most 17)
Success: Close option 4, unlock options 5, 6 and 7.
Failure: ?


  • 4. Astrology.  Try your own skill at divination to find the exact Piazza Athanasius location.  (Roll v. at most 20)
Success: -15 pims, +1 applications of arithmetic SS, advance to phase 4
Failure: ?


  • 5 Persuasion.  Ask the owner of the villa if you could copy the recipe. (Roll v. at most 27)
Success: -15 pims, +1 social skills ss, advance to phase 4
Failure: ?


  • 6. Forgery.  Forge an Official Loan Request from the Academy and present it at the villa.zza? (Roll v. 8)
Success: ?
Failure: ?


  • 7. Lockpick.  Try to break into the villa.  (Roll v. at least 21)
Success: ?
Failure: ?


  • 8.  Infiltration.  Look for it in the restricted section. (Roll v. at least 21)
Success: +1 Conceal ss, advance to phase 4.
Failure: ?



Phase 4: Copy the recipe

  • 1. Dedication.  Copy the text and illustrations with painstaking exactitude.    (Roll v. 21)
Success: +1 Forms skill level, advance to phase 5.
Failure: ?


  • 2. Calligraphy.  just copy it.  (Roll v. 8)
Success: +1 Dedication SS, advance to phase 5.
Failure: ?


  • 3  (only if you succeeded at option 3.8) It's not worth your time.
Success: ?
Failure: ?


Phase 5: Shopping Trip

  • 1. The things on this list could run to seventy or eight pims.  Maybe you should wait until you have more cash on hand.  (Roll v. #)
Automatic:


  • 2. Scouting.  Tour the shops.  (Roll v. 26)
Success: +1 Minetan Swagger skill level, -75 pims, advance to phase 6.
Failure: ?


  • 3. Minetan Swagger.  You don't have to bumble around - you already know where you can find everything you need.  (Roll v. 18)
Success: +1 Negotiate SS (?) -75 pims, advance to phase 6.
Failure: +1 stress, pause adventure.


Phase 6: The Last Ingredient

  • 1. You have no idea where you can find a sample of the stuff you can actually afford.  Stall for a while.
Automatic: ?


  • 2. Let it be known you're willing to spend a ridiculous amount of money - total losses of up to 900 pims; a merchant will track you down.  (Roll v. #)
Success: ?
Failure: ?


  • 3. Bassan.  You might be able to find some of this stuff in the refugee markets by the docks - it'll un you 275 pims, even after the old man pays you for everything else, but you should get to keep some of the weed.  (Roll v. 12)
Success: -200 pims, gain Schwarzbart Weed, +1 Scouting SS, access stage 2.
Failure: ?

The Schwarzbart Weed also unlocks the adventure (otherwise only open to students of Botany class) To the Fields!

  • 4.  Pure Luck.  you refuse to be out more than 150 pims when all's said and done.  See if there are bargains out there for you today.  (Roll v. at least 23)
Success: ?
Failure: ?

Stage 2: Bringing the Recipe Back

  • 1. Lie, and say you'll return it later.  (Roll v. ?)
Success: ?
Failure: ?


  • 2. Library Knowledge.  Return the book while no-one is looking.  (Possibly only if you succeeded at option 3.8 above)  (Roll v. 27)
Success: Unlock options 3, 4 and 5, choose again
Failure: ?


  • 3. Strategy.  Play the game aggresively - play the board, not the points.  (Roll v. 25)
Success: +1 Intelligence, +1 Infiltration skill level, +1 Wei-qi Board, conclude adventure.
Failure: ?


  • 4. Arithmetic.  Play the game with an eye towards maximising the points.  (Roll v. 11)
Success: ?
Failure: ?


  • 5. Logic.  Play the game methodically, and watch for weaknesses.  (Roll v. 15)
Success: ?
Failure: +1 stress, +1 Intelligence, conclude adventure.