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This is an adventure with Emilia Picotti.  It requires at least 8 actions to complete, a successful adventurer can gain 2 points of charm, skill-ups and relationship with Emilia and a number of Emilia's charm potions.

Stage 1: Out of Charm

Unlocked by Relationship (6+) with Emilia Picotti.

Phase 1. Emilia's plea for help

  • Lost Paradise
 Automatic: Advance to Phase 2.

Phase 2: Help her get paradise blossoms?

  • You have better things to do (End Adventure).
  Automatic: Relationship -1 with Emilia Picotti.
  • Observation vs 8 - Watch the gate for information that might help you get Emilia off the school grounds.
 Success: Temporarily increase Awareness by 3, select an other option.
 Failure: No effect, select another option.
  • Study Habits vs 4. Use what you've learned at school to devise a clever distraction.
 Success: Observation +1 SS, access Stage 2.
 Failure: Observation -1 SS
  • Awareness vs 5 - Come up with a passable disguise for Emilia.
 Success: Awareness +1 SS, access Stage 2.
 Failure: Awareness -1 SS

Stage 2: Emilia's Blossoms - A Cure for Wilting

  • Observation vs 12 - Scout the area near the grounds keepers buildings for something to make your approach easier.
 Success: Temporarly increase Running with 3 SS, select another option.
 Failure: No effect, select another option.
  • Running vs 9 - Be very quick and snatch up what you need from the groundskeepers.
 Success: Running +1 SS, access Stage 3.
 Failure: Reprimand Conduct.
  • Conversation vs 7 - Talk your way into the school's Botanical gardens to gather was Emilia needs.
  Success: Relationship +2 with Random Student, access Stage 3.
  Failure: Relationship -1 with Random Student.

Stage 3: Emilia's Blossoms - A Closer Look

  • Society. Use the complicated looking controls to move the telescope so Emilia can see her plants. (Roll vs ≤ 15)
 Success: +2 Astronomy SS; Access to Emilia's Blossoms - The Cure for Critters
 Failure: Reprimand Conduct
  • Climb. Make a harrowing climb to the top of the telescope with the plants in tow. (Roll vs ≤ 12)
 Success: +2 Climb SS; Access to Emilia's Blossoms - The Cure for Critters
 Failure: Vitality -2
  • Perception. Read through the telescope's operating manual to learn more about using it. (Roll vs ≤ 15)
 Success: Temporary +3 Astronomy
 Failure: Choose again.

Stage 4: Emilia's Blossoms - The Cure for Critters

  • Move Silently. Live dangerously! Try to sneak into the professor’s office to get the book. (Roll vs ≤ 17)
 Success: +2 Move Silently SS; Access to Emilia's Blossoms - Itty Bitty Bunnies
 Failure: Reprimand Conduct
  • Conversation. Use your considerable charm to convince the professor to lend you the book. (Roll vs ≤ 19)
 Success: +2 Conversation SS; Access to Emilia's Blossoms - Itty Bitty Bunnies
 Failure: -2 Conversation SS
  • Reason. Keep your ears open for information that might help you get the book. (Roll vs ≤ 21)
 Success: +3 Move Silently SS
 Failure: ?


Stage 5: Emilia's Blossoms - Itty Bitty Bunnies

  • 1. Conceal. Snatch some carrots from the kitchen to lure the guinea rabbits away from the plants. (Roll vs ≤ 24)
 Success: Charm +1, Add Charm Potion; Continue to Emilia's Blossoms-- Heal the Plants
 Failure: Stress +2, Reprimand Conduct


  • 2. Brew. Brew up a complex concoction that the guinea rabbits will hate.  (Roll vs ≤ 22)
 Success: Charm +1, Add Charm Potion; Continue to Emilia's Blossoms-- Heal the Plants
 Failure: -2 Chemistry SS, Stress +2


  • 3. Negation Skills. Cast Storm of the Invisible to see if the bunnies are indeed enchanted. (Roll vs ≤ 20)
 Success: Memory 'Magic Bunnies', open option 4, choose again.
 Failure: ?


  • 4. Negation. Build a negation spell to make the guinea rabbits normal size.  (Roll vs ≤ 20)
 Success: Charm +1, Add Charm Potion; Continue to Emilia's Blossoms-- Heal the Plants
 Failure: Stress +2, -2 Theory of Negation SS


Stage 6: Emilia's Blossoms-- Heal the Plants

  • 1. Flowers. Put yout Botany skills to work.   (Roll vs ≤ 12)
 Success: +1 Flowers SS, +1 Incantation Methods SS; Continue to Emilia's Blossoms-- Brew the potion.
 Failure: -1 Flowers SS


  • 2. Incantation Phemes. Use magic to fix the plants. (Roll vs ≤ ?)
 Success: +2 Flowers SS, +2 Incantation Phemes SS; Continue to Emilia's Blossoms-- Brew the potion.
 Failure: -1 Flowers SS, -1 Relationship Emilia.


  • 3. Observation. See if there are any clues about what happened. (Roll vs ≤ 14)
 Success: open option 4, choose again
 Failure: ?


  • 4. Insects. Get rid of the Beetle! . (Roll Int/Negation vs ≤ 20)
 Success: +1 Agriculture SS; Continue to Emilia's Blossoms-- Brew the potion.
 Failure: -1 Relationship Emilia.


Stage 7: Emilia's Blossoms-- Brew the potion.

  • 1. Chemistry. Work on it in your room. (Roll vs ≤ 13)
 Success: +2 History of Magic SS,  +2 'Chemistry' SS ,'Add Charm Potion'; Continue to Emilia's Blossoms-- Help Emilia Bloom
 Failure: +2 History of Magic SS; Demerit, Demerit Emilia


  • 2. Chemistry. Brew it in the postions classrooms. (Roll vs ≤ 13)
 Success: +2 History of Magic SS, +2 Chemistry SS, Add Charm Potion; Continue to Emilia's Blossoms-- Help Emilia Bloom
 Failure: +2 History of Magic SS; Demerit, Demerit Emilia


  • 3. Observation. See if there's somewhere safe to brew the potion. (Roll vs ≤ 15)
 Success: Memory 'Hidden Hallways' opens option 4, choose again.
 Failure: ?


  • 4. Chemistry. Use the Hidden Hallways. (Roll vs ≤ 12)
 Success: +2 History of Magic SS, +2 Chemistry SS, Add Charm Potion; Continue to Emilia's Blossoms-- Help Emilia Bloom
 Failure: +2 History of Magic SS; Demerit, Demerit Emilia


Stage 8: Emilia's Blossoms-- Help Emilia Bloom

  • Social Skills. Help Emilia make friends. (Roll vs ≤ 14)
 Success: +1 Charm, +4 Relationship, +2 Dedication SS, conclude adventure.
 Failure: +2 Relationship Maximum Emilia Picotti, +1 Luck, +1 Stress, conclude adventure.


  • Persuasion. Enter Emilia in the public speaking competition. (Roll vs ≤ 14)
 Success: +1 Charm, +2 Relationship, +2 Oratory SS, conclude adventure.
 Failure: +2 Stress


  • Character Study. Find out what Emilia's weaknesses are.  (Roll vs ≤ 15)
 Success: Memory 'Emilia's Shy' opens option 4, +15 Chance of success, choose again.
 Failure: ?


  • Bluff. Pretend. (needs memory)  (Roll vs ≤ 13)
 Success: +1 Charm, +2 Relationship, +2 Persuasion SS, +1 Expand Acting SS, conclude adventure.
 Failure: +1 Flattery SS; -1 Relationship Emilia.


Notes:

Anyone who wants to have an increased Charm, really should take on this adventure with it's 2 Charm increases. Important checks:

  • Insight/Observation vs 7, 12, 14, 15
  • Intelligence/Society vs 15 OR Strength/Climb vs 12
  • Finesse/Move Silently vs 17 OR Charm/Conversation vs 19
  • Luck/Conceal vs 24 OR Intelligence/Brew vs 22 OR Insight/Negation Spells vs 20
  • Insight/Flowers vs 12 OR Finesse/Incantation Phemes vs 12
  • Finesse/Chemistry vs 15
  • Charm/Persuasion vs 14 OR Insight/Character Study vs 15 + Charm/Bluff vs 13