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Miles to Go
Prerequisites : History class, Explore Skill ≥ 1
Begin Date : Anthonos Juvenalia
End Date : Kaliri 28
Days : 1
ModTools Name : Wolves in Human Clothing
Roll Levels : 4, 5, 7
Automatic Benefits : Add & Inform Wand of Fenris, Expand History Study Level & History of Magic.
Possible Benefits : Add & Inform Enchanted Boots. Expand Gates Methods, Pure Luck, Concentration, Revision Phemes & more

Go exploring to complete an assignment for History class and you'll learn some forgotten history...


Phase 1 : On the Soothing of Feet[]

1. Finesse / Negation Spells vs 4 - Alter gravity to hover and grant your feet much deserved rest.

Success : Expand Pure Luck +1, Go to Phase 2
Failure : Select another option


2. Intelligence / Glamour Methods vs 4 - Cast a spell on yourself that alleviates the pain caused by your feet.

Success : Go to Phase 3
Failure : Expand Stress +1, Select another option


3. Intelligence / Revision Spells vs 4 - Alter your lower legs to the shape of oversized mountain goat legs.

Success : Expand Revision Phemes +1, Go to Phase 4
Failure : Select another option


4. Sit at the side of the road, take off your shoes, and spend some time massaging your feet.

Automatic : Expand Stress +1, Go to Phase 3


5. Intelligence / Enchant vs 7 - Modify your boots so that they give extra comfort to your feet.

Success : Add & Inform Enchanted Boots, Go to Phase 3
Failure : Expand Vitality -1, Select another option


Phase 2 : Hovering at the Entrance[]

1. Insight / Perception vs 4 - Wait for your eyes to adjust to the dark and see if anything changes.

Success : Increase Chance of Success +15
Failure : Nothing
Select another option


2. Finesse / Incantation Phemes vs 4 - Take the torch from the wall and wizard up some fire for the rag top of that thing.

Success : Expand Incantation Spells +1, Go to the end
Failure : Expand Stress +1, End adventure??


3. Finesse / Glamour vs 4 - Hover into the darkness and cast a spell to illuminate (if poorly) the features inside the cavern.

Success : Expand Scouting, Expand Vitality -1, Go to the end
Failure : Select another option


4. Insight / Wilderness Survival vs 4 - Light the torch with stones and sparks.

Success : Expand Observation +1, Go to the end
Failure : Expand Vitality -1, Expand Stress +1, Select another option


5. Leave.

Automatic : Expand Stress +1, Pause adventure


Phase 3 : The Cave Below[]

1. Intelligence / Negation vs 4 - Alter gravity to fly safely to the cave entrance below.

Success : Expand Concentration +1, Go to Phase 2
Failure : Expand Vitality -1, Select another option


2. Finesse / Gates vs 4 - Why endure multiple, treacherous steps when a single, simple one shall suffice?
Note : must be aware of Theory of Gates for this option

Success : Expand Gates Methods +1, Go to Phase 4
Failure : Select another option


3. Fitness / Concentration vs 5 - Carefully follow the path down the hill.

Success : Expand Climb +1, Go to Phase 4
Failure : Expand Vitality -1, Expand Stress +1, End Adventure?


4. Leave

Automatic : Expand Dedication -1, Pause Adventure


Phase 4 : Standing at the Entrance[]

1. Insight / Perception vs 4 - Wait for your eyes to adjust to the dark and see if anything changes.

Success : Increase Chance of Success +15
Failure : Nothing
Select another option


2. Finesse / Incantation Phemes vs 5 - Take the torch from the wall and wizard up some fire for the rag top of that thing.

Success : Expand Incantation Spells +1, Go to the end
Failure : Expand Stress +1, Select another option


3. Finesse / Glamour vs 5 - Hover into the darkness and cast a spell to illuminate (if poorly) the features inside the cavern.

Success : Expand Glamour Phemes, Expand Danger Sense +1, Go to the end
Failure : Select another option


4. Insight / Wilderness Survival vs 6 - Light the torch with stones and sparks.

Success : Expand Observation +1, Go to the end
Failure : Expand Vitality -1, Expand Stress +1, Select another option


5. Leave.

Automatic : Expand Dedication -1, Pause Adventure


Phase 5 : The Prize[]

Automatic : Add & Inform Wand of Fenris, Expand History Study Level +1
              Expand The History of Magic +1


Note : This is a fairly simple adventure despite the page length. If you have a high enough Enchant, I suggest you select that for Phase 1 to get the Enchanted Boots. Then you could choose option 2 or 3 in Phase 3 to get to Phase 4. Phase 4's option 3 is the only selection that gives more than one expansion so the more the merrier.

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