Miles to Go | ||
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Prerequisites : | History class, Explore Skill ≥ 1 | |
Begin Date : | Anthonos Juvenalia | |
End Date : | Kaliri 28 | |
Days : | 1 | |
ModTools Name : | Wolves in Human Clothing | |
Roll Levels : | 4, 5, 7 | |
Automatic Benefits : | Add & Inform Wand of Fenris, Expand History Study Level & History of Magic. | |
Possible Benefits : | Add & Inform Enchanted Boots. Expand Gates Methods, Pure Luck, Concentration, Revision Phemes & more |
Go exploring to complete an assignment for History class and you'll learn some forgotten history...
Phase 1 : On the Soothing of Feet[]
1. Finesse / Negation Spells vs 4 - Alter gravity to hover and grant your feet much deserved rest.
Success : Expand Pure Luck +1, Go to Phase 2 Failure : Select another option
2. Intelligence / Glamour Methods vs 4 - Cast a spell on yourself that alleviates the pain caused by your feet.
Success : Go to Phase 3 Failure : Expand Stress +1, Select another option
3. Intelligence / Revision Spells vs 4 - Alter your lower legs to the shape of oversized mountain goat legs.
Success : Expand Revision Phemes +1, Go to Phase 4 Failure : Select another option
4. Sit at the side of the road, take off your shoes, and spend some time massaging your feet.
Automatic : Expand Stress +1, Go to Phase 3
5. Intelligence / Enchant vs 7 - Modify your boots so that they give extra comfort to your feet.
Success : Add & Inform Enchanted Boots, Go to Phase 3 Failure : Expand Vitality -1, Select another option
Phase 2 : Hovering at the Entrance[]
1. Insight / Perception vs 4 - Wait for your eyes to adjust to the dark and see if anything changes.
Success : Increase Chance of Success +15 Failure : Nothing Select another option
2. Finesse / Incantation Phemes vs 4 - Take the torch from the wall and wizard up some fire for the rag top of that thing.
Success : Expand Incantation Spells +1, Go to the end Failure : Expand Stress +1, End adventure??
3. Finesse / Glamour vs 4 - Hover into the darkness and cast a spell to illuminate (if poorly) the features inside the cavern.
Success : Expand Scouting, Expand Vitality -1, Go to the end Failure : Select another option
4. Insight / Wilderness Survival vs 4 - Light the torch with stones and sparks.
Success : Expand Observation +1, Go to the end Failure : Expand Vitality -1, Expand Stress +1, Select another option
5. Leave.
Automatic : Expand Stress +1, Pause adventure
Phase 3 : The Cave Below[]
1. Intelligence / Negation vs 4 - Alter gravity to fly safely to the cave entrance below.
Success : Expand Concentration +1, Go to Phase 2 Failure : Expand Vitality -1, Select another option
2. Finesse / Gates vs 4 - Why endure multiple, treacherous steps when a single, simple one shall suffice?
Note : must be aware of Theory of Gates for this option
Success : Expand Gates Methods +1, Go to Phase 4 Failure : Select another option
3. Fitness / Concentration vs 5 - Carefully follow the path down the hill.
Success : Expand Climb +1, Go to Phase 4 Failure : Expand Vitality -1, Expand Stress +1, End Adventure?
4. Leave
Automatic : Expand Dedication -1, Pause Adventure
Phase 4 : Standing at the Entrance[]
1. Insight / Perception vs 4 - Wait for your eyes to adjust to the dark and see if anything changes.
Success : Increase Chance of Success +15 Failure : Nothing
Select another option
2. Finesse / Incantation Phemes vs 5 - Take the torch from the wall and wizard up some fire for the rag top of that thing.
Success : Expand Incantation Spells +1, Go to the end Failure : Expand Stress +1, Select another option
3. Finesse / Glamour vs 5 - Hover into the darkness and cast a spell to illuminate (if poorly) the features inside the cavern.
Success : Expand Glamour Phemes, Expand Danger Sense +1, Go to the end Failure : Select another option
4. Insight / Wilderness Survival vs 6 - Light the torch with stones and sparks.
Success : Expand Observation +1, Go to the end Failure : Expand Vitality -1, Expand Stress +1, Select another option
5. Leave.
Automatic : Expand Dedication -1, Pause Adventure
Phase 5 : The Prize[]
Automatic : Add & Inform Wand of Fenris, Expand History Study Level +1 Expand The History of Magic +1
Note : This is a fairly simple adventure despite the page length. If you have a high enough Enchant, I suggest you select that for Phase 1 to get the Enchanted Boots. Then you could choose option 2 or 3 in Phase 3 to get to Phase 4. Phase 4's option 3 is the only selection that gives more than one expansion so the more the merrier.