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Barter or centralized monetary system? Supply and demand or centralized control? Tax or tribute? These questions are at the heart of the Skill of Economy. Should one barter for the goods they want, or should one form a government for the purpose of creating a centralized monetary system? Should one create a good and hope that demand causes a rise in prices, or should one be told what to produce and when? Without knowing the different theories of economics, one is simply planting crops and hoping for the best; those who know Economy, however, will know how to get the best prices for their goods, where they should take their goods, how to account for their goods, and what to do with the money (or items) they will get when they sell their goods.

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. "Dear Diary - 12 Kaliri" (Lore)
  2. Enrich (Pheme), "Epitaph Scribbled on Bond-Seller's Headstone" (Lore)
  3. Run Errands (Action)
  4. Insight (Pheme)
  5. Report Finances (Action)
  6. Omni (Pheme), "Dear Diary - 13 Kaliri" (Lore)
  7. Trading Game (Action)
  8. Float (Pheme)
  9. Projection (Pheme)
  10. Clarity (Pheme)
  11. Audit Imperial Books (Action), Expand Accounting +1

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Accounting

Accounting is numbers, pure and simple. Numbers cannot lie on their own, but those who know accounting well enough can make them lie in order further their own needs. The beauty of numbers is expressed in the Accounting Skill; those who spend their learning and perfecting the art of accounting will find their mind sharpened and their wallet fattened.

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. "Tamany the Greedy Seagull" (Lore), "Anecdote on Students' Allowance I" (Lore)
  2. Reflect (Pheme), "Lover of Numbers" (Lore), "Anecdote on Student's Allowance II" (Lore)
  3. Buebal's First Rate Goods (Shop)
  4. Sequential (Pheme), "Tale of the Wizard Sheridan" (Lore), "Anecdote on Student's Allowance III" (Lore)
  5. Debit (Pheme)
  6. Erasure (Pheme), "Great Grain Grab I" (Lore), "Anecdote on Student's Allowance IV" (Lore)
  7. Credit (Pheme)
  8. "Great Grain Grab II" (Lore), "Anecdote on Student's Allowance V" (Lore)
  9. Number Slide (Spell)
  10. Imperial Palace: Treasury Records Room (Location)
  11. Expand Intelligence +1

How to Raise Maximum Skill Level:

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Administration

The fine art of Administration involves balancing stressful lives with necessary acts. Those who wish to manage anything from a business to an Empire had best consider spending some time studying the masters of Administration, such as Involinae of Oncestria or Raz'mulci of the Tight Fist. Deep study of Administration can lead one to ways of reducing and inducing stress, both in themselves and their enemies.

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. Stress (Pheme)
  2. Chaos (Pheme), "Mad Emperor's Diary" (Lore), "A Hystorie of Palace Administration I" (Lore)
  3. Organize (Pheme), "Claryssl Mauve's New Spell" (Lore), "A Hystorie of Palace Administration II" (Lore)
  4. Ascintra Namboni - Merchant (Shop)
  5. "Secretaire of Saint Martinas of Oles" (Lore), "A Hystorie of Palace Administration III" (Lore)
  6. "A Hystorie of Palace Administration IV" (Lore), "Claryssyl Mauve's New Task" (Lore)
  7. Ascíntra Namboni, Catalog (Shop)
  8. Relief (Pheme)
  9. Bureaucratic Intuition (Spell)
  10. Red Thread (Spell)
  11. Expand Stress Maximum +1

How to Raise Maximum Skill Level:

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Negotiate

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. Take (Pheme)
  2. "Old Man's Tale" (Lore)
  3. Give (Pheme)
  4. "Glorioes Landed on Dae Shore, A Rhyme" (Lore)
  5. Admiratio: Auctioneers' Platform
  6. Falsify (Pheme), "Dirty Little Secret" (Lore)
  7. Fluster (Spell)
  8. "List of Tarcon" (Lore)
  9. "Our Final Job" (Lore)
  10. Golden Tongue (Spell)
  11. Persuasion Maximum Skill Level +1

How to Raise Maximum Skill Level:

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Transport

More than the physical act of lugging and hauling, the Skill of Transportation is about getting things where they need to be when they need to be there. In many ways, this Skill combines the needs of economy and war in equal (and dreadfully opposite) parts.

Dominant Attribute: Intelligence

Training Levels and Unlocks:

  1. Fitness (Pheme), "Transport SP I" (Lore)
  2. Unload (Pheme)
  3. "Transport SP II" (Lore)
  4. Load (Pheme)
  5. "Transport SP III" (Lore)
  6. Move to Market (Spell)
  7. "Transport SP IV" (Lore)
  8. Vincent "Lucky" Dawson (Shop)
  9. "Transport SP V" (Lore)
  10. Lighten Load (Spell)
  11. Expand Duration of Movement Spells +3

How to Raise Maximum Skill Level:

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