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This is an adventure with Courtenay de Surval in which the hero gets to [adventure synopsis] .

The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]

Unlocked by:  Relationship with Courtenay over 3

Stage 1: Disaster in the Heavens[]

Phase 1: Courtenay's request[]

  • 1. An Appeal to Fate.
 Automatic: Advance to Phase 2

Phase 2: Courtenay's Vision[]

  • 1. Ask Orso Orsi for guidance.   (Roll v. ≤ ?)
 Success: ?
 Failure: ?
  • 2. Conversation.  Look for somebody who isn't a teacher to help you.  (Roll v. ≤ at most 23)
 Success: ?
 Failure: ?
  • 3. Astrology.  Look to nature for signs of what the future holds.  (Roll v. ≤ at most 22)
 Success: ? access Stage 2.
 Failure: ?

Stage 2: The Seeing Spell[]

  • 1. Move Silently.  Pluck a feather off a bird in the Aviary. (Roll v. ≤ at most 31)
 Success: Expand Move Silently +1 SS, access Stage 3.
 Failure: ?
  • 2. Explore.  Search the school grounds for a stray feather. (Roll v. ≤ 19)
 Success: ?
 Failure: Decrease Pure Luck -1 SS, pause Adventure.
  • 3. Gossip.  Check to see if there's chicken on the menu for dinner tonight. (Roll v. ≤ 20)
 Success: ?
 Failure: Choose again.

Stage 3: Magic Herbs[]

  • 1. Scent Detection.  Get what you need from the Potion Storage Room. (Roll v. ≤ 29)
 Success: Expand Scent Detection +1 SS, access Stage 4.
 Failure: ?
  • 2. Botany.  Get fresh herbs from the gardens.  (Roll v. ≤ 28)
 Success: Expand Greengrocery +1 SS, access Stage 4.
 Failure: ?
  • 3. Library Knowledge.  Identify the herbs in a book so you know what they look like.  (Roll v. ≤ 34)
 Success: Temporary +1 to Botany & Perfumes skill level, choose again.
 Failure: ?

Stage 4: Casting the Spell[]

  • 1. Illustration.  Place the items first.  (Roll v. ≤ 14)
 Success: Expand Illustration +2 SS, access Stage 5.
 Failure: ?
 Success: ?
 Failure: ?
  • 3. Decipher Handwriting. Look in Courtenay's Book to see if there's a spell that could help you.  (Roll v. ≤ 32)
 Success: unlock option 4, choose again
 Failure: ?
  • 4. Incantation Spells.  Place the items and then use the spell from Courtenay's book to draw the symbol.   (Roll v. ≤ 25)
 Success: ?
 Failure: ?

Stage 5: The Jumbled Prophecy[]

  • 1. Listen.  Ask Professor Viada.  (Roll v. ≤ 25)
 Success: ?
 Failure: ?
  • 2. Research.  Research the vision in the library.  (Roll v. ≤ 32)
 Success: ?
 Failure: ?
  • 3. Famous Poetry.  Write the vision down to stimulate your thoughts.  (Roll v. ≤ 26)
 Success: unlock option 4, choose again
 Failure: ?
  • 4. Oratory.  Recite the vision-poem for your friends. (Roll v. ≤ 35)
 Success: ?
 Failure: ?

Stage 6: Infiltrating the War Room[]

 Success: Expand Revision spells +3 SS, access stage 7.
 Failure: ?
  • 2. Rimbal Plays.  Break the window with a stray Rimbal ball  (Roll v. ≤ at least 13)
 Success: ?
 Failure: ?
  • 3. Deceit.  Ask the Groundskeeper for the key.  (Roll v. ≤ at least 23)
 Success: ?
 Failure: ?

Stage 7: The Clay of Clarity[]

  • 1. Composure.  Get back into the War Room through the unlocked door.?  (Roll v. ≤ 26)
 Success: Expand Composure SS +?, access Stage 8.
 Failure: ?
  • 2. Bookbinding.  Wrap the clay in parchment so it will be less conspicuous.  (Roll v. ≤ at least 17)
 Success: ?
 Failure: ?
  • 3. ?  (Roll v. ≤?)
 Success: ?
 Failure: ?

Stage 8: Warning the Authorities[]

  • 1. Ambush.  Capture a real live pirate to corroborate your story.  (Roll v. ≤ 34)
 Success: +1 Glory, conclude adventure.
 Failure: +3 stress, +1 Luck, conclude adventure.
  • 2. Infiltration.  Find out how the teachers get their news.  (Roll v. ≤ at least 25)
 Success: ?
 Failure: ?
  • 3. Gossip.  Dress up as pirates and "accidentally" let people see you lurking around the school grounds.  (Roll v. ≤ at least 22)
 Success: ?
 Failure: ?
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