This is an adventure with Courtenay de Surval in which the hero gets to [adventure synopsis] .
The adventure takes at least ? sessions, a successful adventure can gain [multiple skill-ups, relationship gains, loot, ability points, a world of pain]
Unlocked by: Relationship with Courtenay over 3
Stage 1: Disaster in the Heavens[]
Phase 1: Courtenay's request[]
- 1. An Appeal to Fate.
Automatic: Advance to Phase 2
Phase 2: Courtenay's Vision[]
- 1. Ask Orso Orsi for guidance. (Roll v. ≤ ?)
Success: ?
Failure: ?
- 2. Conversation. Look for somebody who isn't a teacher to help you. (Roll v. ≤ at most 23)
Success: ?
Failure: ?
- 3. Astrology. Look to nature for signs of what the future holds. (Roll v. ≤ at most 22)
Success: ? access Stage 2.
Failure: ?
Stage 2: The Seeing Spell[]
- 1. Move Silently. Pluck a feather off a bird in the Aviary. (Roll v. ≤ at most 31)
Success: Expand Move Silently +1 SS, access Stage 3. Failure: ?
- 2. Explore. Search the school grounds for a stray feather. (Roll v. ≤ 19)
Success: ? Failure: Decrease Pure Luck -1 SS, pause Adventure.
- 3. Gossip. Check to see if there's chicken on the menu for dinner tonight. (Roll v. ≤ 20)
Success: ?
Failure: Choose again.
Stage 3: Magic Herbs[]
- 1. Scent Detection. Get what you need from the Potion Storage Room. (Roll v. ≤ 29)
Success: Expand Scent Detection +1 SS, access Stage 4. Failure: ?
- 2. Botany. Get fresh herbs from the gardens. (Roll v. ≤ 28)
Success: Expand Greengrocery +1 SS, access Stage 4. Failure: ?
- 3. Library Knowledge. Identify the herbs in a book so you know what they look like. (Roll v. ≤ 34)
Success: Temporary +1 to Botany & Perfumes skill level, choose again. Failure: ?
Stage 4: Casting the Spell[]
- 1. Illustration. Place the items first. (Roll v. ≤ 14)
Success: Expand Illustration +2 SS, access Stage 5. Failure: ?
- 2. Concentration. Draw the symbol first. (Roll v. ≤ 25)
Success: ?
Failure: ?
- 3. Decipher Handwriting. Look in Courtenay's Book to see if there's a spell that could help you. (Roll v. ≤ 32)
Success: unlock option 4, choose again
Failure: ?
- 4. Incantation Spells. Place the items and then use the spell from Courtenay's book to draw the symbol. (Roll v. ≤ 25)
Success: ?
Failure: ?
Stage 5: The Jumbled Prophecy[]
- 1. Listen. Ask Professor Viada. (Roll v. ≤ 25)
Success: ?
Failure: ?
- 2. Research. Research the vision in the library. (Roll v. ≤ 32)
Success: ?
Failure: ?
- 3. Famous Poetry. Write the vision down to stimulate your thoughts. (Roll v. ≤ 26)
Success: unlock option 4, choose again
Failure: ?
- 4. Oratory. Recite the vision-poem for your friends. (Roll v. ≤ 35)
Success: ?
Failure: ?
Stage 6: Infiltrating the War Room[]
- 1. Revision Spells. Weaken the Lock with a spell (Roll v. ≤ 27)
Success: Expand Revision spells +3 SS, access stage 7. Failure: ?
- 2. Rimbal Plays. Break the window with a stray Rimbal ball (Roll v. ≤ at least 13)
Success: ?
Failure: ?
- 3. Deceit. Ask the Groundskeeper for the key. (Roll v. ≤ at least 23)
Success: ?
Failure: ?
Stage 7: The Clay of Clarity[]
- 1. Composure. Get back into the War Room through the unlocked door.? (Roll v. ≤ 26)
Success: Expand Composure SS +?, access Stage 8. Failure: ?
- 2. Bookbinding. Wrap the clay in parchment so it will be less conspicuous. (Roll v. ≤ at least 17)
Success: ?
Failure: ?
- 3. ? (Roll v. ≤?)
Success: ?
Failure: ?
Stage 8: Warning the Authorities[]
- 1. Ambush. Capture a real live pirate to corroborate your story. (Roll v. ≤ 34)
Success: +1 Glory, conclude adventure.
Failure: +3 stress, +1 Luck, conclude adventure.
- 2. Infiltration. Find out how the teachers get their news. (Roll v. ≤ at least 25)
Success: ?
Failure: ?
- 3. Gossip. Dress up as pirates and "accidentally" let people see you lurking around the school grounds. (Roll v. ≤ at least 22)
Success: ?
Failure: ?