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This is an adventure with Catherine Chard in which Catherine most kindly (and most seriously) would prefer for all these useless stinky gross poor people to get out of her lovely school, thank you very much.

The adventure takes at least 5 sessions, a successful adventure can gain multiple skill-ups, relationship gains, and a point of Finesse or Intelligence.

Unlocked by: Relationship with Catherine Chard over 4

Stage 1: Cleaning Up Academagia[]

Phase 1: The Snob[]

  • 1. In Search of the "Worthy"    (Roll vs #)
Automatic: Advance phase 2.



Phase 2: The Pauper's Bane[]

  • 1. Passion.  Go to the slums   (Roll v. #)
Success: +1 Passion SS, access stage 2a.
Failure: ?


  • 2. Logic.  Trek on over to Uptown. (Roll v. #)
Success: +1 Logic ss, access stage 2a
Failure: ?


Stage 2a: Slumming Around[]

  • 1. Intimidation.  Intimidate someone into telling you what you want to know. (Roll v. at most 23)
Success: ?
Failure: ?


  • 2. Negotiate.  Explain that you're doing research on the Pauper's Bane to try and find information. (Roll v. at most 24)
Success: ?
Failure: ?


  • 3. Character Study.  Can Catherine handle the slums? (Roll v. at most 23)
Success: ? choose again.
Failure: ?


  • 4. Acting.  Dress up like beggars and hope your acting skills are up to par.  (Roll v. at most 12)
Success: +1 Acting SS, access stage 3.
Failure: ?

Stage 2b: Slumming Around[]

1. Acting. Try to chat up some guards for tips on where the Pauper's Bane might be. (Roll v. at most 23)

Success: ?
Failure: ?


  • 2. Patience. Let Catherine play her part. (Roll v. at most 20)
Success: +1 patience ss, access to stage 3
Failure: ?


  • 3. Pure Luck. Take your time and see if you can locate anyone that might know anything about strange artifact. (Roll v. at most 21)
Success: ? open option 4 and close option 3.
Failure: ?
  • 4. Navigation. Find Ibu Fen Ferrel. (Roll v. at most ?)
Success: ?
Failure: ?


Stage 3: The Secret Mansion

  • 1. Spy.  Follow the guards around to see if they pay any special attention to spots that may not necessarily need it.  This will also take a great deal of time and may lead to more than one dead end. (Roll v. 17)
Success: +1 Hunting skill level (not step), access stage 4.
Failure: ?


  • 2. Cartography.  Gather up some maps of the city and see if you can find any irregularities.  This will take a long time but might be the most productive. (Roll v. 11)
Success: ?
Failure: ?


  • 3. Curiosity.  You're not above soliciting advice!  (Roll v. 21)
Success: ?
Failure: ? choose again



Stage 4: Breaking and Entering[]

  • 1. Lockpick.  Try to pick the lock.  (Roll v. at most 21)
Success: +1 Lockpick skill level, access phase 2.
Failure: ?


  • 2. Brute Strength.  Try to open the basement doors.  (Roll v. 23)
Success: ?
Failure: ?


  • 3. Glamour Methods.  Take a closer look at the store front.  (Roll v. 23)
Success: Unlock option 4, choose again
Failure: ?


  • 4. Infiltration.  Open the windows.  (Roll v. at most 21)
Success: ?
Failure: ?


Phase 2: the Key[]

  • 1. Move Silently.  Try to jump over the floorboard to avoid making the noise again.  (Roll v. 26)
Success: +1 Move Silently skill level, access stage 5
Failure: ?


  • 2. Concentration.  Carefully test the floorboards until you find a spot that doesn't creak.  This might be dangerous.  (Roll v. #)
Success: ?
Failure: ?


  • 3. Observation.  Look around for something with which you can grab the key.  (Roll v. 22)
Success: ?
Failure: ?


  • 4. Perception.  See if there's any way to cross the floor without touching the ground.  (Roll v. 14)
Success: ? unlock option 5, choose again.
Failure: ?


  • 5. Navigation.  Hop up on that desk and grab the key.  (Roll v. 20)
Success: +1 Navigation skill level, access stage 5.
Failure: ?



Stage 5: The Library's Secret[]

  • 1. Danger Sense.  Time to get inventive.  Spill a glass of water and see where it seeps through the wall (if at all).  You'd better not let anyone see you doing this!  (Roll v. 22)
Success: +2 Danger Sense skill level, advance to phase 2.
Failure: ?


  • 2. Incantation Spells.  Use a wind charm to see if there are any cracks in the wall.  (Roll v. 23)
Success: ?
Failure: ?


  • 3. Observation.  Study the wall a little closer.  (Roll v. 22)
Success: ?
Failure: ? choose again


  • 4.  Pure Luck.  Study the bookcases around the wall for any clues.  (Roll v. 19)
Success: ?
Failure: ? choose again


Phase 2: The Statue's Challenge[]

  • 1. Concentration.  Try and use Sergeis Timely Doorjam to knock the statue out of the way.  (Roll v. 23)
Success: ?
Failure: +3 stress, pause adventure.


  • 2. Passion.  Try to explain to the statue that even though you're not old enough, you deserve to go through the doorway.  (Roll v. 22)
Success: ?
Failure: ?


  • 3. Observation.  See if there's anything weird about the statue.  (Roll v. 23)
Success: unlock option 4, choose again
Failure: ?


  • 4.  Incantation Spells.  Cast Incantation of the Elements to make the stone crumble further.  (Roll v. 24)
Success: +1 Finesse, +1 maximum relationship Catherine Chard, +1 relationship Catherine Chard, conclude adventure.
Failure: ?


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