After Exams! | ||
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Prerequisites : | Unknown | |
Begin Date : | Kaliri 27 | |
End Date : | Kaliri 27 | |
Days : | Unknown | |
ModTools Name : | The Idle Day | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
Unlocked by mid-term exams. The entire adventure can be completed in 1 action and if completed wins you a point of Glory.
Note: To reach the Glory step you must fail either the persuasion or intimidation check in stage 4. Choosing the bully option will block it.
Phase 1: Vettor's Prank[]
- Ignore the past
Automatic: Temperance +1 SS, Stress +1, End Adventure.
- Competition vs 5 - Seek out Vettor and challenge him!
Success: Danger Sense +1 SS, Running +1 SS, advance to Phase 2a. Failure: Stress +1, advance to phase 2b.
- Hunting vs 5 - Chase him down.
Success: Danger Sense +1 SS, advance to Phase 2a. Failure: Stress +1, advance to phase 2b.
Phase 2a: Vettor's offer[]
- No - reject the offer.
Automatic: Awareness +1 SS, advance to Phase 3.
- Yes - take him up on the offer.
Automatic: Relationship +1 with Vettor Conta, advance to Phase 3.
Phase 2b: Addressing the Open Air[]
- Confidence vs 7 - Call him out
Success: Intimidation +1 SS, Relationship with Magsa Nembo +1, Relationship with Tulia Faspalla +1, advance to Phase 3. Failure: Stress +1, advance to phase 3.
- Diplomacy vs 7 - Talk him down
Success: Persuasion +1 SS, advance to Phase 3. Failure: Stress +1, Relationship -1 with Vettor Conta, advance to phase 3.
- Ignore him
Automatic: Stress +1, conclude adventure.
======Phase 3: In the library - with Vettor[]
- Composure vs 6 - Stay still and quiet.
Success: Patience +1 SS, Willpower +1 SS, advance to Phase 4. Failure: Stress +2, advance to Phase 4.
- Incantation Methods vs 8 - Use magic to create a distraction.
Success: Manipulation +1 SS, advance to Phase 4. Failure: Stress +2, advance to Phase 4.
- Move Silently vs 7 - Sneak away.
Success: Danger Sense +1 SS, advance to Phase 4. Failure: advance to Phase 3b.
- Blackmail vs 6 at most. Research Incendare in the library by questionable means.
Success: ?
Failure: ?
Phase 3b: Plan B[]
- Running vs 8 - Get out
Success: advance to Phase 4. Failure: Vitality -1, Stress +1, advance to Phase 4.
- Composure vs 9 - Hold Still
Success: Patience +1 SS, Willpower +1 SS, advance to Phase 4. Failure: Stress +2, advance to Phase 4.
- Revision vs 9 - Use magic
Success: Manipulation +1 SS, Practical Jokes +1 SS, advance to Phase 4. Failure: Stress +2, advance to Phase 4.
Phase 4: A confontration with Vettor[]
- Persuasion vs 8 - Suggest an alternate victim.
Success: Stress -6, Playfulness +1 SS, End Adventure. Failure: advance to Phase 5a.
- Bully vs 7 - Punch him out.
Success: Stress -6, Relationship -2 Vettor Conta, End Adventure. Failure: Vitality -1, advance to Phase 5b.
- Intimidation vs 11 - Tell Vettor to leave you alone.
Success: Stress -6, Relationship +1 Vettor Conta, Persuasion +1 SS, End Adventure. Failure: Relationship -1 with Vettor Conta, advance to Phase 5a.
Phase 5a: Battling Vettor[]
- Run Away!
Automatic: Running +1 SS, Stress -1, End Adventure.
- Duel vs 4 - Show him what's what.
Success: Glory +1, Stress -6, End Adventure. Failure: Relationship -1 with Vettor Conta, Stress +2, End Adventure.
- Concentration vs 11 - It's time for a contest of magical skill!
Success: Glory +1, Stress -6, Relationship -1 with Vettor Conta, End Adventure. Failure: Relationship -1 with Vettor Conta, Stress +2, End Adventure.
Phase 5b: Losing Battle[]
- Apologize.
Automatic: Confidence -1 SS, Relationship -1 Vettor Conta, End Adventure.
- Willpower vs 4 - Keep fighting.
Success: Brute Strength +1 SS, Intimidation +1 SS, Relationship -1 Vettor Conta, Stress -6, End Adventure. Failure: Courage +1 SS, Vitality -2, Stress -2, Relationship -2 Vettor Conta, End Adventure.