A Dream for Felicitatis | ||
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Prerequisites : | Enrolled in History | |
Begin Date : | Cheimare 22 | |
End Date : | Cheimare 22 | |
Days : | 1 | |
ModTools Name : | Dies Felicitatis | |
Roll Levels : | Unknown | |
Automatic Benefits : | Unknown | |
Possible Benefits : | Unknown |
This is an adventure for students of History class in which the hero gets to learn about an Oncestrian festival.
The adventure can be completed in just 1 session, a successful adventure can gain multiple skill-ups, relationship gains, and a level of study in history.
Unlocked by: Being in History Class
Stage 1: A Dream for Felicitatis[]
Phase 1: The Ghost of Felicitatis Past[]
- 1. Play along (Roll vs #)
Success: Benefits Failure: Drawbacks
- 2. Negation. If there's a glamour in play, see if you can break it. (Roll v. 10)
Success: +1 Danger Sense SS, remove options 2 and 3, unlock option 4, choose again. Failure: Drawbacks
- 3. Glamour. Cast a spell to determine the truth behind what you see. (Roll v. 5)
Success: +1 Danger Sense SS, remove options 2 and 3, unlock option 4, choose again. Failure: Drawbacks
- 4. Why are you playing little sprite? (Roll v. 5)
Success: +1 Interrogaation SS, advance to phase 2. Failure: Drawbacks
Phase 2: The blinding light[]
- 1. Wait for your vision to clear.
Automatic: +1 Perception SS (Awareness?), advance to phase 3.
Phase 3: Crestport 1214[]
- 1. Just keep walking.
Automatic: ?
- 2. Oncestrian. Try to make out the lyrics. (Roll v. 6)
Success: +1 Famous Songs SS, advance to phase 4. Failure: +1 stress, advance to phase 4.
Phase 4: The man and the boy[]
- 1. Watch and patiently await an explanation from your strange host
Success: ? Failure: ?
- 2. Oncestrian. Try to make out what the angry man is yelling. (Roll v. 5)
Success: +1 Awareness skill level, advance to phase 5. Failure: +2 stress, advance to phase 5.
Phase 5: Setting right what went horribly wrong[]
- 1. Look at your strange host and say, "my brain hurts quite enough. Please bring me back to my bed." (Roll v. #)
Success: +1 stress, +1 Awareness SS, advance to phase 6. Failure: ?
- 2. Run towards the missionary and try to explain what truly happened. (Roll v. #)
Success: +1 stress, advance to phase 6. Failure: ?
Phase 6: Writing the paper[]
- 1. Write the paper based on what you observed last night.
Automatic: +1 Passion SS (Awareness?), +1 stress, +3 relationship Errus Viada, +1 Storytelling SS, +1 History Study level.
- 2. Write the paper based on your research. (Roll v. #)
Success: ? Failure: ?