Academagia Wiki
Advertisement
A Dream for Felicitatis
Prerequisites : Enrolled in History
Begin Date : Cheimare 22
End Date : Cheimare 22
Days : 1
ModTools Name : Dies Felicitatis
Roll Levels : Unknown
Automatic Benefits : Unknown
Possible Benefits : Unknown


This is an adventure for students of History class in which the hero gets to learn about an Oncestrian festival.

The adventure can be completed in just 1 session, a successful adventure can gain multiple skill-ups, relationship gains, and a level of study in history.

Unlocked by: Being in History Class

Stage 1: A Dream for Felicitatis[]

Phase 1: The Ghost of Felicitatis Past[]

  • 1. Play along     (Roll vs #)
Success: Benefits
Failure: Drawbacks


  • 2. Negation.  If there's a glamour in play, see if you can break it.  (Roll v. 10)
Success: +1 Danger Sense SS, remove options 2 and 3, unlock option 4, choose again.
Failure: Drawbacks


  • 3. Glamour.  Cast a spell to determine the truth behind what you see.  (Roll v. 5)
Success: +1 Danger Sense SS, remove options 2 and 3, unlock option 4, choose again.
Failure: Drawbacks


  • 4. Why are you playing little sprite?  (Roll v. 5)
Success: +1 Interrogaation SS, advance to phase 2.
Failure: Drawbacks



Phase 2: The blinding light[]

  • 1. Wait for your vision to clear.
Automatic: +1 Perception SS (Awareness?), advance to phase 3.



Phase 3: Crestport 1214[]

  • 1. Just keep walking.
Automatic: ?


  • 2. Oncestrian.  Try to make out the lyrics. (Roll v. 6)
Success: +1 Famous Songs SS, advance to phase 4.
Failure: +1 stress, advance to phase 4.




Phase 4: The man and the boy[]

  • 1. Watch and patiently await an explanation from your strange host
Success: ?
Failure: ?


  • 2. Oncestrian.  Try to make out what the angry man is yelling.  (Roll v. 5)
Success: +1 Awareness skill level, advance to phase 5.
Failure: +2 stress, advance to phase 5.




Phase 5: Setting right what went horribly wrong[]

  • 1. Look at your strange host and say, "my brain hurts quite enough.  Please bring me back to my bed."  (Roll v. #)
Success: +1 stress, +1 Awareness SS, advance to phase 6.
Failure: ?


  • 2. Run towards the missionary and try to explain what truly happened.  (Roll v. #)
Success: +1 stress, advance to phase 6.
Failure: ?




Phase 6: Writing the paper[]

  • 1. Write the paper based on what you observed last night.
Automatic: +1 Passion SS (Awareness?), +1 stress, +3 relationship Errus Viada, +1 Storytelling SS, +1 History Study level.


  • 2. Write the paper based on your research.  (Roll v. #)
Success: ?
Failure: ?
Advertisement